frontrun
The demand side

Quests

Towers buy rank. Quests buy attention. A sponsor funds a pool, their community completes one real task, and the ones still standing when the pool fills are inscribed on the tower.

Quest credits are not tokens: they never trade, never leave this site, and are redeemable only against the funded pool. Entry is free. Payouts are reviewed by a human and paid weekly.

Sponsored by
IBI Technologies
Demonstration
The pool
$150
example figure · no live pool · runs 7 days
The task

Visit the sponsor's site, find the embedded layer that tunes their AI integrations to how a team actually behaves, and answer one question about it. One entry per person.

Proof: a one-line answer only someone who actually looked can give

Loading today’s window…

How a quest works

01
A sponsor funds the pool

A project with a community puts real money in: a fixed pool, a fixed window. The pool is the whole budget; there is nothing hidden behind it.

02
Their community runs the quest

One attention task, completable by a person and checkable by a human. Free to enter, skill and attention only. Credits earned here never trade anywhere: they are claims on this pool and nothing else.

03
The survivors are inscribed

When the pool fills, everyone standing gets their share, and their names are inscribed on the sponsor’s tower in the city. The payout ends; the inscription does not.

Fund a quest for your community

Your pool, your players, our stage. You bring the community; the city gives them somewhere to be seen and a record that outlasts the campaign. Pilot quests are staged by hand: one sponsor, one task, one week.

Quests are sponsorship, never ownership: nothing here sells a share of any asset, business, or return. Credits are off-site points redeemable only from the named pool, are not cryptoassets, and cannot be bought, sold, or transferred. Tasks are free to enter and decided by attention and skill, never chance. Cheating forfeits the share; reviews are human.